Thursday 6th:
6 PM
Title: Zulu in the Valley
Description: British and Boers battling the Zulus in 28mm.
Rules: Black Powder simplified
GM: Clif Castle
Players: 4-6
Length: 3 hours
6 PM
Title: To Break the Siege or Not
Description: Castle under siege. Sorty out to burn the siege machines, and "Hopefully" relief troops come, or maybe not.
Rules: Lion Rampant
GM: Scott Wilson
Players: 1-5
Length: 4-6 hours
Friday 7th:
9 AM
Title: Congo
Description: Wild colonial adventures in darkest Africa.
Rules: Congo
GM: Clif Castle
Players: 4-6
Length: 3 hours
10 AM
Title: Here Come the Bugs Again
Description: Space ship battles Terrans (Humans) vs Entomalians (bugs). A large Entomalian fleet vs. a similar Terran Fleet.
Rules: Galactic Knights
GM: Scott Wilson
Players: 1-6
Length: 4-6 hours
10 AM
Title: A Small Village in Tunisia, 1943; WWII 54mm
Description: The German Afrika Corps holds a small crossroads village in a Tunisian valley in 1943. The US 1st Armored Division is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
5 PM
Title: A Small Village in Tunisia, 1943; WWII 54mm
Description: The German Afrika Corps holds a small crossroads village in a Tunisian valley in 1943. The US 1st Armored Division is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
Saturday 8th:
9 AM
Title: Zulu Wars
Description: 28mm British versus Zulus.
Rules: Black Powder simplified
GM: Clif Castle
Players: 4-6
Length: 3 hours
10 AM
Title: Dead Man's Hand Redux
Description: Dead Man's Hand is a 28mm skirmish wargame by Great Escape Games, set in the cinematic Wild West. It allows players to recreate classic gunfights and dramatic confrontations between rival gangs, lawmen, and various other characters of the Old West.
Rules: Dead Man's Hand Redux
GM: Don Johnson
Players: 2-6
Length: 1.5-2 hours
10 AM
Title: Bunker Hill
Description: Battle of Bunker Hill, 17 June 1775. In the early stages of the American War for Independence, Continental troops occupy and fortify Breed's and Bunker Hills, preventing the British from seizing the Charlestown peninsula. Major General Howe orders a frontal assault on the position.
Rules: Command and Colors Tricorne
GM: Bob Abra
Players: 2-6
Length: 4 hours
10 AM
Title: A Small Village in Tunisia, 1943; The counterattack; WWII 54mm
Description: US Infantry holds a small crossroads village in a Tunisian valley in 1943. The Afrika Korps is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
10 AM
Title: To the Shores of Tripoli
Description: Age of Sail battle between the fledgling US Navy and the Barbary Pirates. Old School Beer and Pretzels rules with 15mm ships and crews.
Rules: Limeys and Slimeys
GM: Nick Stern
Players: 4-8
Length: 4 hours
2 PM
Title: American War of Independence: Freeman's Farm
Description: Battle of 1st Saratoga.
Rules: Black Powder
GM: Alex Fabros
Players: 2-8
Length: 3 hours
5 PM
Title: A Small Village in Tunisia, 1943; The counterattack; WWII 54mm
Description: US Infantry holds a small crossroads village in a Tunisian valley in 1943. The Afrika Korps is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
6 PM
Title: Falkirk Muir 1746
Description: On a rainy January day in 1746, 15mm Jacobites try again to break the redcoats at Falkirk. Everything provided to try to change history, plus scotch and brandy for the refreshment of the officers.
Rules: Rank & File
GM: Ix Nichols
Players: 4-8
Length: 4 hours
Sunday 9th:
10 AM
Title: A Small Village in Tunisia, 1943; Meeting Engagement; WWII 54mm
Description: The German Afrika Corps and US 1st Armored both race to reinforce their respective units fighting over a small crossroads village in a Tunisian valley in 1943. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
10 AM
Title: Ironclads off Corsica
Description: It's 1888, and the irredentists have pushed Italy to war with France. Italian troops have landed on Corsica, and the newest Italian ironclads guard the beachhead. Our wargame commences as a French battlefleet arrives to drive them off. This is a "what if" fight between ships that never really fought anything. We will play using Fleet of Samples, experimental rules for experimental ships with experimental guns, experimental armor, experimental engines, and those newfangled "automotive torpedoes" the naval press writes so much about. Rules and rosters can be found here: http://tinyurl.com/2ux9mzz6
Rules: Fleet of Samples
GM: Ix Nichols
Players: 4-8
Length: 6 hours