Schedule of Events

Thursday 6th:

6 PM

Title: Zulu in the Valley
Description: British and Boers battling the Zulus in 28mm.
Rules: Black Powder simplified
GM: Clif Castle
Players: 4-6 
Length: 3 hours

6 PM

Title: To Break the Siege or Not
Description: Castle under siege. Sortie out to burn the siege machines, and "Hopefully" relief troops come, or maybe not.
Rules: Lion Rampant
GM: Scott Wilson
Players: 1-5 
Length: 4-6 hours

6 PM

Title: The Iron Horse
Description: Somewhere out West, a train is due into the station with a gold delivery to the local bank. Once unloaded, a notorious outlaw will be escorted to take their final trip to the state penitentiary. Will the gold make it to town? Will the outlaw make it to his final destination, or will fate intervene?
Rules: Gunfighters Ball
GM: David Partak
Players: 4-12 
Length: 2-4 hours

Friday 7th: 

9 AM

Title: Congo
Description: Wild colonial adventures in darkest Africa.
Rules: Congo
GM: Clif Castle
Players: 4-6 
Length: 3 hours

10 AM

Title: Here Come the Bugs Again
Description: Space ship battles Terrans (Humans) vs Entomalians (bugs). A large Entomalian fleet vs. a similar Terran Fleet.
Rules: Galactic Knights
GM: Scott Wilson
Players: 1-6 
Length: 4-6 hours

10 AM

Title: A Small Village in Tunisia, 1943; WWII 54mm
Description: The German Afrika Corps holds a small crossroads village in a Tunisian valley in 1943. The US 1st Armored Division is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One-Hour Skirmish
GM: Greg Guth
Players: 3-6 
Length: 4 hours

11 AM

Title: The Great & Terrible Schlong of Kong Disaster
Description: The tramp steamer MIS Adventure stops at the backwater port of Los Abajos in the small Central American banana republic of Conjuras.  Seems oversized gorillas consume food much faster than expected, and the ship has put in to take on board a load of fruit.  The chained beast is below decks, but a hatch has to be opened to allow the creature some air - and to load pallets of bananas. What could possibly go wrong?  15 mm single-based figures.
Rules: Fistful of Lead, Bigger Battles
GM: Greg Marker
Players: 4-6 
Length: 4 hours

1 PM

Title: The Gates of Troy
Description: Large epic 25mm scale "Trojan Wars" battle.
Rules: Command and Colors - Ancients
GM: Bob Dailey
Players: 2-6 
Length: 3 hours

1 PM

Title: Hack Your Way To Glory
Description: Medieval Skirmish game. Games will either be two-player or multiplayer, depending on player numbers and time
Rules: Simplified SAGA
GM: Stephen Marsh & Rob Schmitt
Players: 2-6 
Length: 3 hours

5 PM

Title: A Small Village in Tunisia, 1943; WWII 54mm
DescriptionThe German Afrika Corps holds a small crossroads village in a Tunisian valley in 1943. The US 1st Armored Division is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One-Hour Skirmish
GM: Greg Guth
Players: 3-6 
Length: 4 hours

5 PM

Title: The Battle of Fontenoy
DescriptionScenario of a battle in the War of the Austrian Succession. The French under Marshal de Saxe have besieged Tournai, and the British, Dutch, and Austrian allies under the Duke of Cumberland must break the siege. A battlefield is prepared in advance to greet the Allies.
Rules: Modified Rank and File
GM: Doug Lange
Players: 2-6 
Length: 4-6 hours

5 PM

Title: This Quar’s War: A Clash of Rhyfles. 
DescriptionWWI technology in a fantasy setting; a Quar is best described as a colorful humanoid anteater fighting in a verdant setting.  Clash of Rhyfles is a medium complexity game and Each player will control around 10 figures.  Lead you squad through the trees and over the trench. 
Rules: Quar's War
GM: Stewart Blain
Players: 2-6 
Length: 4 hours

6 PM

Title: Battle of San Juan, 1898
DescriptionCharge with Teddy Roosevelt's Rough Riders up San Juan Hill (actually Kettle Hill). The Americans outnumber the Spanish defenders by fifteen to one, but the Spanish are dug in, have better rifles, and it's a long climb up the hill.
Rules: Battle for Empire 2nd Edition
GM: Nick Stern
Players: 4-6 
Length: 4 hours

6 PM

Title: Achtung Panzer!
Description: Achtung Panzer! puts YOU in command of a tank and thrusts you into the heart of the action on the battlefields of World War Two. Take charge, and lead your armoured forces to glory!
Rules: Achtung Panzer!
GM: Pierre Martin
Players: 2-6 
Length: 4 hours

Saturday 8th: 

9 AM

Title: Zulu Wars
Description: 28mm British versus Zulus.
RulesBlack Powder simplified
GM: Clif Castle
Players: 4-6 
Length: 3 hours

9 AM

Title: 15mm Mortem et Glorium Ancients Tournament
Description: West Coast 15mm Mortem Et Gloriam Ancients Tournament. The tournament will consist of 3 3.5-hour rounds on Saturday, 11/8. The first round, scheduled for Saturday, 11/8, will start at 9:00 am and conclude at 12:30 pm. The second round will begin at 1:00 pm and finish at 4:30 pm. The third round will begin at 5:30 pm and finish at 9:00 pm. First-round opponents will be based on a random draw, and subsequent-round opponents will be based on Swiss-pairing. Tournament will be a 10,000-point Maximus 15mm tournament using Mortem et Gloriam rules and the 2025 army lists. Players need to supply their own 15mm miniatures and terrain. Limit of 14 players. Players should submit their army lists by 10/28 for review to Nick Gaukroger at nikgaukroger@blueyonder.co.uk. Please utilize the downloadable MeG 2025 army builder when building and submitting your army list (remember your camps). Please contact Richard Gagliasso at spor17@yahoo.com if you have any questions
RulesMortem et Glorium
GM: Richard Gagliasso
Players: 8-14 
Length: 12.5 hours

9 AM

Title: Eagles Over the Alps: Suvorov Campaigns in Italy
Description: This game is based on Tom Garnett's scenario books about the campaigns of Suvorov in Italy in 1799.  The rules used are modified from Regimental Fire and Fury. The scenario will feature Suvorov's Russians trying to batter their way through a French force. The scale is 28mm and will require 2-6 players.  Everything will be provided. 
RulesModified Regimental Fire and Fury
GM: Mark Cuomo
Players: 2-6 
Length: 8 hours

10 AM

Title: Dead Man's Hand Redux
Description: Dead Man's Hand is a 28mm skirmish wargame by Great Escape Games, set in the cinematic Wild West. It allows players to recreate classic gunfights and dramatic confrontations between rival gangs, lawmen, and various other characters of the Old West.
Rules: Dead Man's Hand Redux
GM: Don Johnson
Players: 2-6 
Length: 1.5-2 hours

10 AM

Title: Bunker Hill
Description: Battle of Bunker Hill, 17 June 1775. In the early stages of the American War for Independence, Continental troops occupied and fortified Breed's and Bunker Hills, preventing the British from seizing the Charlestown peninsula. Major General Howe orders a frontal assault on the position.
Rules: Command and Colors Tricorne
GM: Bob Abra
Players: 2-6 
Length: 4 hours

10 AM

Title: A Small Village in Tunisia, 1943; The counterattack; WWII 54mm
Description: US Infantry holds a small crossroads village in a Tunisian valley in 1943. The Afrika Korps is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One-Hour Skirmish
GM: Greg Guth
Players: 3-6 
Length: 4 hours

10 AM

Title: To the Shores of Tripoli
Description: Age of Sail battle between the fledgling US Navy and the Barbary Pirates. Old School Beer and Pretzels rules with 15mm ships and crews. 
Rules: Limeys and Slimeys
GM: Nick Stern
Players: 4-8 
Length: 4 hours

10:30 AM

Title: Bolt Action Tournament
Description: The army list parameters are as follows: 1250 points max; Four platoons max.
18 order dice max; All current Armies of rule books and FAQ apply to the tournament. Send your list to: samshagg@att.net
Three rounds, 2.5 hours each.
Rules: Bolt Action Third Edition
GM: Stephen Montgomery
Players: 6-20
Length: 4 hours

12 PM

Title: Brown Water - Black Berets
Description: A combined arms Vietnam War scenario using helicopters, AFVs, and river boats.
Rules: Flames of War 'Nam
GM: Kevin Van and Chris Webber
Players: 4-6 
Length: 6 hours

1 PM

Title: The Gates of Troy
Description: Large epic 25mm scale "Trojan Wars" battle.
Rules: Command and Colors - Ancients
GM: Bob Dailey
Players: 2-6 
Length: 3 hours

2 PM

Title: American War of Independence: Freeman's Farm
Description: Battle of 1st Saratoga.
Rules: Black Powder
GM: Alex Fabros
Players: 2-8 
Length: 3 hours

3 PM

Title: WWII Air Combat: Leaning Into France
Description: In 1941, the RAF started flying offensive missions into German-occupied France and the Low Countries. "Rhubarb" was the code name given to low-level raids made with a small force of bombers and fighters, usually in bad weather, in an attempt to avoid interception by Luftwaffe fighters. In this scenario, "Hurribombers"--- Hurricanes carrying 500 lb bombs---and their Spitfire escorts are found and intercepted by German Bf109s.
Rules: Sky's the Limit!
GM: Chuck Staedler
Players: 2-6 
Length: 4 hours

5 PM

Title: A Small Village in Tunisia, 1943; The counterattack; WWII 54mm
Description: US Infantry holds a small crossroads village in a Tunisian valley in 1943. The Afrika Korps is tasked with capturing it. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One-Hour Skirmish
GM: Greg Guth
Players: 3-6 
Length: 4 hours

6 PM

Title: Falkirk Muir 1746
Description: On a rainy January day in 1746, 15mm Jacobites try again to break the redcoats at Falkirk. Everything is provided to try to change history, plus scotch and brandy for the refreshment of the officers.
Rules: Rank & File
GM: Ix Nichols
Players: 4-8 
Length: 4 hours

6 PM

Title: The Battle of Beneventum (275 BC)
Description: Pyrrhus and his Epirote army have returned to Italy from Sicily to face the Romans. With 20,000 infantry, 3,000 cavalry, and 20 elephants, Pyrrhus once again marched on Rome. Consul Manius Curius Dentatus gathered his army of about 20,000 foot and 2,000 horse and set up camp near Beneventum to await the Epirote army.
The Epirote Phalanxes and Elephants were soundly defeated by the Roman Legions. 
Can you change history? The game will be played with 28mm miniatures on a 3D hex battlefield.
Rules: Command & Colors Ancients Epic
GM: Roger Mark
Players: 4-8 
Length: 3 hours

6 PM

Title: BLACK HAWK DOWN Mogadishu, 1993
Description: October 1993, Delta Force and U.S. Army Rangers hit the ground in Mogadishu, Somalia to capture Warlord Mohammed Aidid. What ensued was an 18-hour firefight with insurgents who managed to shoot down two Black Hawk helicopters with RPGs. With over a thousand casualties, this battle later became famously known in film and media as Black Hawk Down. 28mm Skirmish game loosely based upon the 2nd crash site rescue of SUPER 64.
Rules: Fist Full of Lead
GM: Matt Hilzendrager
Players: 8-10 
Length: 5 hours

Sunday 9th: 

9 AM

Title: Flames of War Tournament
Description: A 15mm 100-point Late War Flames Of War Version 4 1-day 3-round Tournament will be held Sunday, 11/9. The first round will go from 9:00 am to 11:30 am. The second round will be from 12:30 pm to 3:00 pm, and the third and final round will be from 3:30 pm to 6:00 pm. The tournament will be limited to 12 players. Submit lists and, if you have any questions, please contact me at spor17@yahoo.com.
Rules: Flames of War 4th Edition
GM: Richard Barnes
Players: 6-12 
Length: 9 hours

10 AM

Title: A Small Village in Tunisia, 1943; Meeting Engagement; WWII 54mm
Description: The German Afrika Corps and the US 1st Armored Division both race to reinforce their respective units fighting over a small crossroads village in a Tunisian valley in 1943. Please join us for this large-scale (54mm; 1/32) combined arms skirmish game. Rules will be taught.
Rules: One-Hour Skirmish
GM: Greg Guth
Players: 3-6 
Length: 4 hours

10 AM

Title: Ironclads off Corsica
Description: It's 1888, and the irredentists have pushed Italy to war with France. Italian troops have landed on Corsica, and the newest Italian ironclads guard the beachhead. Our wargame commences as a French battlefleet arrives to drive them off. This is a "what if" fight between ships that never really fought anything. We will play using Fleet of Samples, experimental rules for experimental ships with experimental guns, experimental armor, experimental engines, and those newfangled "automotive torpedoes" the naval press writes so much about. Rules and rosters can be found here: http://tinyurl.com/2ux9mzz6
Rules: Fleet of Samples
GM: Ix Nichols
Players: 4-8 
Length: 6 hours

10 AM

Title: Barlow's Knoll
Description: Day 1 of Gettysburg, and north of the town, the Union 1st Division of the XIth Corps moves to secure the Union flank.  General Barlow sees an elevated position ahead of him and advances his brigade…
Regimental Fire and Fury is a medium complexity wargame where each player shall control about 2 brigades, each made of 3-5 regiments.
Rules: Regimental Fire and Fury
GM: Stewart Blain
Players: 3-5 
Length: 5 hours

10 AM

Title: On the Road Moscow
Description: This is a battle that features a Polish invasion of Russia in the 1620s. This will be a Pike and Shot game in 28mm.  Everything will be provided. 2-8 players.
Rules: Pike and Shot
GM: Mark Cuomo
Players: 2-8 
Length: 6 hours

11 AM

Title: WWII Air Combat:  Hitting The Home Islands
Description: As the Pacific War winds to a close, the US Navy intensifies its strikes on the Japanese home islands. These missions were often unopposed, Japan's air forces preferring instead to use their dwindling remaining aircraft on kamikaze attacks against Allied ships. In this scenario, however, American TBF and SB2 bombers, along with their fighter escorts, are met aggressively by the elite 343rd Kokutai, flying the N1K "George".
Rules: Sky's the Limit!
GM: Chuck Staedler
Players: 2-6 
Length: 5 hours

11 AM

Title: The Battle of Asculum - 279 BC
Description: This is the battle that gave rise to the term 'Pyrrhic Victory'. Pyrrhus with his Elephants and Phalanxes vs the Roman Legions led by Consuls Decius and Sulpicius. Although a Roman defeat, Pyrrhus lost many of his irreplaceable Greek Phalanx warriors and leaders. Can you, as an Epirot Greek, once again defeat the Romans, or will history be changed?
Rules: Command & Colors Ancients
GM: Roger Mark
Players: 4-8 
Length: 3-4 hours

Tentative

Note - This is going to be changed to a Konflict '47 game once I have the details.
Title: The Hobbit - Escape from Goblin Town
DescriptionRe-live the action from The Hobbit: An Unexpected Journey. Thorin Oakenshield and his brave band of Dwarves - accompanied by the Hobbit, Bilbo Baggins, and the mysterious Wizard, Gandalf the Grey try to escape from Goblin town.
Rules: Middle Earth Strategy Battle Game
GM: Pierre Martin
Players: 2-6 
Length: 4 hours









Vet-Con 2025 Time & Date

Time and Dates The Con will be at the Holiday Inn Express on Hwy 49 in Auburn, CA. Veterans Day is Tuesday, the 11th of November, so the con...