Friday:
4 PM
Title: Zambezi Slavers in Dire Straits
Description: Zambezi slavers are racing to cross the East fork of the Quagistan River, bringing slaves and loot from the Quazulu tribal area. Quazulu warriors have cut the escape route.
Rules: Congo
GM: Clif Castle
Players: 4-6
Length: 4 hours
4 PM
Title: Last Ride of the Göben
Description: It's 1918, and the Turkish battlecruiser Yavûz Sultân Selîm (Göben) and light cruiser Midilli (Breslau) have left the Dardanelles for a final raid on the Aegean island of Imbros before the Armistice. IRL they sank the Royal Navy shore-bombardment monitors languishing at the port of Mudros, then ran into a minefield and limped home; they narrowly missed an encounter with HMS Lord Nelson and HMS Agamemnon, the most powerful pre-dreadnought battleships ever built, which together might have had the firepower to overcome Göben. Rather than spill more ink about how this encounter should have gone, we're going to play a wargame to make it happen.
Rules: Fleet Action Imminent, the WWI version of the General Quarters 3 rules
GM: Ix Nichols
Players: 1-4
Length: 6 hours
5 PM
Title: Living Corpses- a tale of two townies
Description: Two rival survivor gangs fight it out over a zombie-infested modern city, scavenging for good gear and glory!
Rules: “Living Corpses” Zombie Survival Homebrew
GM: Andrew Bergthold
Players: 4-8
Length: 4-6 hours
6 PM
Title: The Good, the Bad, and the Ugly
Description: A band of guns for hire attempts to fend off a bunch of banditos from sacking a small town in New Mexico.
Rules: Gunfighters Ball
GM: David Partak
Players: 4-12
Length: 4 hours
6 PM
Title: Fire on the Prairie
Description: The OTHER North-West Frontier. The year is 1885 in modern-day Saskatchewan Canada and the native Métis are fighting against the Canadian militia, some still in their dress red tunics, sent against them. Colonial action in North America. Scale: 28mm.
Rules: The Men Who Would Be Kings
GM: Nick Stern
Players: 4-6
Length: 4 hours
6 PM
Title: “Prepare your troops for ground attack!” - Walker Assault
Description: The Rebels are struggling to hold off the Empire while waiting for reinforcements. General Veers deploys an AT-AT with the goal of cutting down the Rebel Scum and taking back control of their military compound. Will the Rebel reinforcements arrive on time and take down the AT-AT? Find out by playing, hope to see you there! May the Force be with you!
Rules: Star Wars Legion
GM: Mason Partak
Players: 2-6
Length: 2.5 hours
6 PM
Title: The Bridge at Stavelot, Peiper Attacks!
Description: It is the early morning of December 18, 1944. After a penetration of the American 1st Army lines in the Ardennes of over 50km on December 17th, the Spitze of Kampfgruppe Pieper is poised to attack Stavelot and take the critical bridge over the Ambleve river. In the town, fresh American reinforcements, elements of the 526th Armored Rifle Battalion (independent) and the 825th TD battalion have just arrived under orders to defend the bridge. WWII, 54mm. All random number and measuring devices provided.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
8 PM
Title: Battle of Edgehill, 1642
Description: This is the "First" major battle between the Royalists under the command of Charles I and the Parliamentarians under the command of the Earl of Essex. This will be a "Large Scale" battle. With three commands per side. New & experienced players are welcome.
Rules: Command and Colors - Ancients (House rules added)
GM: Bob Dailey
Players: 2-6
Length: 3-4 hours
Saturday:
9 AM
Title: Bumstarter Station Rescue
Title: Bumstarter Station Rescue
Description: The Quazulus and Wotmiwari natives are in open revolt about Sir Arthur, a famous zoologist of The Royal Society, digging up an unknown sacred shrub! The East Quaristan Co. has sent a launch to rescue the adventures.
Rules: CongoGM: Clif Castle
Players: 4-6
Length: 4 hours
9 AM
Title: Bolt Action Tournament
Title: Bolt Action Tournament
Description: This will be a three-round 2.5 hour per round, tournament of Bolt Action Version 3. 1250 point armies with 20 die order limit. Send your list to Stephen Montgomery at samshagg@att.net
Rules: Bolt Action V3GM: Stephen Montgomery
Players: 18-20
Length: 10 hours approximately
9:30 AM
Title: Mortem Et Glorium 15mm Ancients Miniatures Tournament
Title: Mortem Et Glorium 15mm Ancients Miniatures Tournament
Description: 15mm Mortem Et Gloriam Ancients Tournament. The tournament will consist of 4 3.5-hour rounds, 2 on Saturday 11/9, and 2 on Sunday 11/10, First round each day will start at 9:30 am and finish at 1:00 pm. The second round will begin at 2:00 pm and finish at 5:30 pm. First-round opponents will be based on a random draw, subsequent round opponents will be based on swiss-pairing. The tournament will be a 10,000-point Maximus 15mm tournament using Mortem et Glorium rules and the 2024 army lists. Players need to supply their own 15mm miniatures and terrain. Limit of 12 players. Players should submit their army lists by 11/1 for review to Nick Gaukroger at nikgaukroger@blueyonder.co.uk. Please utilize the downloadable MeG 2024 army builder when building and submitting your army list (remember your camps). Please contact Richard Gagliasso at spor17@yahoo.com if you have any questions
Rules: Mortem Et GloriumGM: Richard Gagliasso
Players: 4-14
Length: 3.5 hours per round
10 AM
Title: Aim Small, Miss Small
Description: Much like the final battle in the movie, The Patriot, which loosely recreates the battle of Cowpens, this game will do the same for Guilford Courthouse. Cornwallis and Tarleton are pursuing Greene's Patriots in North Carolina. The opposing sides are evenly matched, at least in numbers. Will they be so in spirit? Benjamin Martin may even have a special appearance to help bolster the Rebels' resolve.
Rules: Live Free or Die
GM: David Partak
Players: 2-10
Length: 4-5 hours
10 AM
Title: Battle of Gate 13
Description: Entomolions (Bug) fleet convoy intercepted by Carnovoran (Cat) Task Force.
Rules: Galactic Knight
GM: Scott Wilson
Players: 2-6
Length: 4 hours
10 AM
Title: Round and round the mulberry bush
Description:1863 battle between Yanks and Rebs fighting over bridges over the Bratton Creek. The 2 opposing forces plan attacks arriving at the bridges over Bratton Creek simultaneously and struggling to capture the twin bridges. 1 to 9 players. All materials provided. Rank and File ACW modifications and 8-sided morale rules. Beginners and experts welcome. Rules will be taught. GM will be playing.
Rules: Rank and File
GM: Pete Michels
Players: 1-9
Length: 5 hours
10 AM
Title: The Bridge at Stavelot: Old Hickory Attacks!
Description: It is the morning of December 19th,1944, and after pushing the US forces out of the center of Stavelot the Spitze of Kampfgruppe Pieper has pushed on to the west for their drive to the Meuse, leaving behind a small rearguard to keep control of the Stavelot bridge in their rear. Meanwhile, the 1st battalion of the 117th Infantry Regiment, 30th Infantry Division (Old Hickory,) has just arrived at the northern outskirts of Stavelot with the mission to recapture the bridge at all costs. WWII, 54mm. All random number generation and measuring devices provided
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
12 PM
Title: The Sand Pebbles - Fight at the Rope Boom
Description: Based on the 1966 movie, The Sand Pebbles. A US Navy gunboat, The San Pablo, was on patrol on the Yangtze River during the Chinese Warlord Era, and it had to break through a barricade of roped-together junks blocking the river. 20mm Scale Game
Rules: The Sword and the Flame
GM: Nick Stern
Players: 4-6
Length: 4 hours
2 PM
Title: Battle of Edgehill, 1642
Description: This is the first major battle of the English Civil War. It will be a "large-scale" game with three commands per side. New and experienced players are welcome.
Rules: Command and Colors - Ancients (House rules added)
GM: Bob Dailey
Players: 2-6
Length: 3-4 hours
2 PM
Title: Battle of Britain Encounter
Description: August 1940: Junkers Ju-88s of KG54 head for Portland, UK. Messerschmitt Bf110s from ZG2 and Bf109s from JG2 provide escort for the bombers. The formation drew the attention of RAF controllers in southern England who sent Spitfires and Hurricanes to intercept the raid. Experienced and new players are welcome.
Rules: Sky's the Limit!
GM: Chuck Staedler
Players: 2-6
Length: 4-5 hours
4 PM
Title: Dungeon Crash! Journey into the tomb of Omaet-Ko
Description: Fantasy-style dungeon crawl using Wiley Games “Monster and Mazes- fist full of lead” rules. This is 8 player max. Each player will play one or more (depending on the number of players) stereotypical adventure party roles (fighter, rogue, wizard) All models and terrain are provided. simple rules- Easy jump-in-and-out gameplay so people can come and go if needed.
Rules: Monsters and Mazes
GM: Andrew Bergthold
Players: 2-8
Length: 4-6 hours
5 PM
Title: Battle of Inabayama - A Clash of the Sengoku Period
Description: In 1567 Oda Nobunaga conquers the Saito clan and seizes the Inabayama Castle along with them. With his army of Ashigaru foot soldiers and the newest innovation in military technology, the Arquebus, he marches on the Castle. Stiff defenses from the Saito clan are attempting to defend the surrounding farms and homesteads to stop Nobunaga in his tracks. Will you shift the tides of history in this epic clash of Iron and honor? (or dishonor?)
Rules: Test of Honour
GM: Mason Partak
Players: 2-6
Length: 2 hours
5 PM
Title: The Bridge at Stavelot: The Engineers Revenge!
Description: It is the morning of December 20th and with the US recapture of the Stavelot bridge, the Spitze of Kampfgruppe Pieper is cut off from supplies and reinforcements from the rest of the Kampfgruppe. Jochen Peiper immediately orders his troops both west and east of Stavelot to attack and retake the bridge. Meanwhile, Lt. Colonel Robert Franklin, commander of 1st battalion, 117th IR, holding the bridge calls up for engineers to destroy the bridge. WWII 54mm. All random number generation and measurement devices are provided.
Rules: One Hour Skirmish
GM: Greg Guth
Players: 3-6
Length: 4 hours
6 PM
Title: The Good, the Bad, and the Ugly
Description: A band of guns for hire attempts to fend off a bunch of banditos from sacking a small town in New Mexico.
Rules: Gunfighters Ball
GM: David Partak
Players: 4-12
Length: 4 hours
6 PM
Title: The Peace! It ends today........
Description: The Templars have assembled a force to strike at the Damacus-bound caravan. In a valley East of Belvoir, the unsuspecting caravan is pounced upon. Can the caravan survive the onslaught!
Rules: Lion Rampant
GM: Brian Gutt
Players: 3-6
Length: 4-5 hours
6 PM
Title: Battle of Cape Horn
Description: Hypothetical but quite possible naval action off of Cape Horn early in the First World War. The German East Asia Squadron takes on British forces as it tries to round the Horn into the Atlantic. An alternative to the historical Battle of Coronel.
Rules: Home Brew
GM: Justus Grate
Players: 2-4
Length: 4-5 hours
Sunday:
9:30 AM
Title: Mortem Et Glorium 15mm Ancients Miniatures Tournament
Title: Mortem Et Glorium 15mm Ancients Miniatures Tournament
Description: 15mm Mortem Et Gloriam Ancients Tournament. The tournament will consist of 4 3.5-hour rounds, 2 on Saturday 11/9, and 2 on Sunday 11/10, First round each day will start at 9:30 am and finish at 1:00 pm. The second round will begin at 2:00 pm and finish at 5:30 pm. First-round opponents will be based on a random draw, subsequent round opponents will be based on swiss-pairing. The tournament will be a 10,000-point Maximus 15mm tournament using Mortem et Glorium rules and the 2024 army lists. Players need to supply their own 15mm miniatures and terrain. Limit of 12 players. Players should submit their army lists by 11/1 for review to Nick Gaukroger at nikgaukroger@blueyonder.co.uk. Please utilize the downloadable MeG 2024 army builder when building and submitting your army list (remember your camps). Please contact Richard Gagliasso at spor17@yahoo.com if you have any questions
Rules: Mortem Et GloriumGM: Richard Gagliasso
Players: 4-14
Length: 3.5 hours per round
10 AM
Title: Flames of War Tournament
Description: 100 point mid-war lists. You can use any mid-war book. Three rounds of 2.5 hours. Send your lists to tantexto@yahoo.com
Rules: Flames of War 4th EditionGM: Richard Barnes
Players: 6-16
Length: 9 total hours Round 1 10-12:30, Round 2 1:30-4, Round 3 4:30-7
10 AM
Title: Long Island the British Flank March of August 27th, 1776
Description: After the British landed on Long Island, frontal attacks on the Continentals were to distract them while the main army made a flank march...
Rules: Command and Colors TricorneGM: Bob Abra
Players: 2-6
Length: 4 hours
10 AM
Title: This Quar's War: Clash of Rhyfles
Description: Enemy patrols clash with each other while they were out...patrolling.
Quar are best described as humanoid anteaters with word war era technology. So while the game will have some zany figures and terrain, the rules pay like a world war-ish skirmish game. Each player will control around 12 miniatures.Rules: A Rhyfler's Pocketbook
GM: Stewart Blain
Players: 4-5
Length: 4 hours
10 AM
Title: Ironclads off France
Description: "It's 1895, and Anglo-French relations have boiled over into a full naval conflict. A French squadron of ironclad battleships comes out to break the British blockade of Toulon, and a smokey, booming, clanking action commences. This is a ""what if"" fight between ships that never really fought anything. We will play using Fleet of Samples, experimental rules for experimental ships with experimental guns, experimental armor, experimental engines, and those newfangled ""automotive torpedoes"" the naval press writes so much about. Rules and rosters can be found here: http://tinyurl.com/2ux9mzz6
Rules: Fleet of SamplesGM: Ix Nichols
Players: 2-8
Length: 6 hours
12 PM
Title: The Hunters Hunted
Description: Dec 1944, near Budapest, Hungary: German FW190s cover an attack by Ju-87 Stukas led by tank-busting ace Hans Rudel when they run into a mixed Soviet formation of IL-2s and La-5s on a similar mission. An aerial melee ensues!
Rules: Sky's the Limit!
GM: Chuck Staedler
Players: 2-6
Length: 5 hours
1 PM
Title: Longstreet Attacks, the Second Day at Gettysburg
Description: With Longstreet Attacks we will attempt to simulate Longstreet's Corps attack on July 2nd, 1863 at the Southern end of the Gettysburg battlefield. Iconic locations like the Wheatfield, Devil's Den, the Peach Orchard and of course, Little Round Top, will be featured.
10mm ACW miniatures using a hex-grid field of battle.Rules: A Shattered Union
GM: Roger Mark
Players: 4-6
Length: 4-5 hours
3 PM
Title: The Peace is Broken! Assemble the Army!
Description: The lead elements of Saladin army are set to encounter a force of Brethren. The Christians must stand their ground, or the Kingdom of Jerusalem is threatened.
Rules: Lion Rampant
GM: Brian Gutt
Players: 4-6
Length: 4-5 hours
3 PM
Title: Mid-Atlantic Surprise
Description: Hypothetical but possible naval action at the beginning of the First World War. The German East Asia Squadron has avoided all British forces and is heading North in the Atlantic Ocean. While doing so it runs head-on into a British force moving South. An alternative to the historic Battle of the Falklands.
Rules: Home Brew
GM: Justus Grate
Players: 2-4
Length: 4-5 hours
4 PM
Title: This Quar's War: Clash of Rhyfles
Description: Enemy patrols clash with each other while they were out...patrolling.
Quar are best described as humanoid anteaters with word war era technology. So while the game will have some zany figures and terrain, the rules pay like a world war-ish skirmish game. Each player will control around 12 miniatures.Rules: A Rhyfler's Pocketbook
GM: Stewart Blain
Players: 4-5
Length: 4 hours
4 PM
Title: Aim Small, Miss Small
Description: Much like the final battle in the movie, The Patriot, which loosely recreates the battle of Cowpens, this game will do the same for Guilford Courthouse. Cornwallis and Tarleton are pursuing Greene's Patriots in North Carolina. The opposing sides are evenly matched, at least in numbers. Will they be so in spirit? Benjamin Martin may even have a special appearance to help bolster the Rebels' resolve.
Rules: Live Free or Die
GM: David Partak
Players: 2-10
Length: 4-5 hours