Schedule of Events

Thursday:

5 PM
Congo!
Description: 28mm Colonial action near Bungstarter Station
Rules: Congo
GM: Clif Castle
Players: 6
Length: 4 hours

6 PM
Battle of Bugtussle, Pennsylvania, 1780 (AWI)
Description: The American War of Independence (AWI) battle between British and Pennsylvania State Regulars, with militia alarm companies, battle in and around the town of Bugtussle and the bridges over Bug Creek and Tussle town center. Fun game using a card initiative system and an unusual troop rating system. Rules will be taught. Players command a company force with attached artillery or light troops. New gamers are welcome. Everything provided. The game uses D10s, with some D12s and D8s. No clowns allowed.
Rules: Fist Full of Lead, Bigger Battles.
GM: Pete Michels.
Players: 2-6
Length: 4-5 hours

6 PM
Ironclads off Malta
Description: It's 1885, and a revanchist Italy sends its fearsome new ironclads to take Malta from the British but is intercepted at sea by equally odd iron monsters of the Royal Navy. This is a wargame grudge match between weird warships designed to fight each other, that never did. Using 1/1250 scale ships, and extra smoke.
Rules: Fire When Ready
GM: Ix Nichols
Players: 2-8
Length: 4 hours

7 PM 
Spaghetti Western 
Description: The Good, the Bad, and the Ugly plus a host of other iconic Western movie characters fight it out south of the border. 
Rules: Gunfighters Ball
GM: Dave Partak 
Players: 2-12
Length: 2-3 hours


Friday: 

9 AM 
Congo! 
Description: Zambezi Slavers in dire straits. 
Rules: Congo
GM: Clif Castle 
Players: 6
Length: 4 hours

9 AM
DBA 3.0 Tournament - Section 1 - "Littoral Nightmare"
Description: Two rounds - top two go to finals (Book 1) "Littoral Nightmare" DBA 3.0 Tournament. (all eligible armies must be of a Littoral terrain type)
Each game ends at 90 minutes. A tie is broken with the number of points.
Points tie is broken with first blood.
Rules: DBA 3.0
GM: Grace Keller
Players: 8 
Length: 4 hours

9 AM
Mortem Et Gloriam (MeG) Ancients Tournament
Description: Mortem Et Gloriam (MeG) 10,000 point 15mm Maximus Ancient 3-round 1-day Tournament. Rounds will be 3.5 hours each. The first round starts at 9:00 a.m., the second round at 1:00 p.m., and the third round at 5:30 p.m. finishing at 9:00 p.m. Players will need to supply their own armies and terrain. Army lists will need to be submitted to Nik Gaulkroger at nikgaukroger@blueyonder.co by 10/30/23 (using the 2023 MeG army builder available on the MeG website). Please contact Richard Gagliasso at spor17@yahoo.com with questions.
Rules: Mortem Et Gloriam
GM: Richard Gagliasso
Players: 4-8
Length: 12 hours


10 AM
Old McDonald had a Farm
Description: The Bolt Action scenario will take place in northern France, 1940 with the  British trying to hold a key location at a farm.
Rules: Bolt Action
GM: Craig Hunter
Players: 4-6
Length: 4-6 hours

10 AM
1863 - ACW 15mm - Eastern Theater
Description: As dawn creeps over the landscape, the Yankees encamped on two hills and occupying the town are surprised by shelling and Confederate troops ready for an assault. Two vital bridges cross the Upchuck Run stream, which winds gently from the east. Confederates are seen gathering for an attack to take those bridges and send the Union troops skedaddling. The game is a regimental game where players will command a Division of infantry and artillery. Troop levels are Green, Regular, and Crack. 8 sided dice morale. Rules taught. Multiple D6 dice, one D8 dice, and measuring devices are used. GM can provide these if needed.
Rules: Rank and File rules, with ACW supplements
GM: Peter Michels
Players: 2-10
Length: 5

10 AM
Operation Epsom: Bite of the Crocodile, June 26th, 1944
Description: It is the start of Operation Epsom, the British flanking attack to the west of Caen, and the 9th battalion (the Cameronians) of the 15th Scottish Regiment supported by the Churchills of the 7th Royal Tank Regiment are charged with capturing the 12th SS Hitlerjugend strongpoint at Le Haut du Bosq. Oh, and the 7th RTR has managed to bring along a friend from Hobart's 79th Armored, a Churchill Crocodile Flamethrower tank. WWII, 15mm. Rules will be taught.
Rules: Fireball Forward
GM: Greg Guth
Players: 2-6
Length: 5 hours

10 AM
Battle of Mobile Bay
Description: American Civil War Naval Battle
Rules: Sail and Navies
GM: Scott Wilson
Players: 2-8
Length: 5 hours

1 PM
Second Battle of the Aisne, 1917
Description: Inspired by the news that the United States had declared war on Germany, the French and British High commands decided to commence their long-anticipated attack on the Hindenberg line! The dawn was interrupted by the sound of death... Rules TRENCHLINE 15mm Prizes will be awarded.
Rules: Trenchline
GM: Manny Granillo
Players: 4-8
Length: 4-5 hours

2 PM
DBA 3.0 Tournament - Section 2 - "Strength in Numbers"
Description: Two Rounds - top two go to finals (Book 2) "Strength in Numbers" DBA 3.0 Tournament
(all eligible armies must have at least 4 elements of 4 or more figures) Each game ends at 90 minutes
A tie is broken with the number of points. Points tie is broken with first blood.
Rules: DBA 3.0
GM: Grace Keller
Players: 8
Length: 4 hours

2 PM
BATTLE OF PYDNA
Description: Command and Colors - Ancients (Rome tries to put an end to the pesky Macedonians).
Rules: Command and Colors
GM: Robert Dailey
Players: 2-6
Length: 4 hours

3 PM
Battle of Maipú, April 5, 1818
Description: One of the bloodiest and most decisive battles of the South American Wars of Independence. The Patriot victory ensured Chilean independence from Spain. 1/72 miniatures.
Rules: Black Powder
GM: Nick Stern
Players: 4-6
Length: 4 hours

3 PM
A Ronin We Will Go
Description: Man-to-man, and sometimes woman, a skirmish game set in Feudal Japan. An advance force of Samurai and their warriors need to take a mountain path to surprise a rival warlord and his army. A small village rests at the foot of the hill and should prove to be no obstacle for the vanguard of the army. This will be an introductory game of Grey for Now Games Samurai miniatures game. Each player will control two to three characters depending on the number of players.
Rules: Test of Honour
GM: Dave Partak
Players: 2-8
Length: 2 hours

6 PM
A Stroll in Upper New York
Description: During the FIW, can you escape from Upper New York? French-friendly Natives and Canadian Militia are on the rampage. Can the Civilians make it out or are you the one to stop them?
Rules: Modified Raven Feast
GM: Brian Gutt
Players: 4-6
Length: 2-3 hours

6 PM
Operation Epsom: Kampfgruppe Frey, June 28th, 1944
Description: On the third day of Operation Epsom, Kampfgruppe Frey, consisting of elements of the 1st SS Panzergrenadier Regiment, 1st SS Panzer Division, Leibstandarte SS Adolf Hitler, and tanks from the 22nd Panzer Regiment, 21st Panzer Division, attempt to drive through the town of Mouen to cut the Epsom salient in half. They encounter elements of the 3rd Monmouthshire Regiment, 11th Armored Division that had become separated from the rest of the division during the previous night's march. WWII, 15mm. Rules will be taught.
Rules: Fireball Forward
GM: Greg Guth
Players: 4-6
Length: 5 hours

6 PM
Dark Ages Skirmish
Description: Man-to-man skirmish game. Vikings are up to Vikings stuff and Saxons are out to put a stop to it. Rules are Fistful of Lead: Might and Melee and are easy and fun. Each player will control 6 miniatures.
GM: Stewart Blain
Players: 4
Length: 3 hours

7 PM
Circus Imperium
Description: Wacky chariot racing
Rules: Circus Imperium
GM: Bob Burke
Length: 4 hours
Players: 6

7 PM
On Patrol
Description: Car patrols against Senussi in North Africa WW1.
Rules: Bob Giglio homebrew rules
GM: Richard Pullin
Players: 3
Length: 2 hours

8 PM
DBA 3.0 "Intro and Free Play"
Description: Friday "Intro and Free Play" DBA 3.0 Tournament (Books 1-4)
(Our seasoned DBA players will instruct you on how to play - Need 4 Mentors to sign up). Armies will be provided.
Rules: DBA 3.0
GM: Grace Keller
Players: 8
Length: 3 hours

9 PM
There are flies in my Coffee Herr Kapitain! Sicily 1943
Description: Sicily 1943: Days after the Invasion of Sicily, your squad has been ordered to recon the Olivetti Farmhouse along the road to Messina. Big Red One, Let's Go! 
Rules: T.A.C. HEROES 54mm
GM: Manny Granillo
Players: 2-4
Length: 2 hours


Saturday: 

9 AM
DBA 3.0 Tournament - Final Crushing Victory
Description: Final Crushing Victory DBA 3.0 - Two Rounds (Book 4) "Enemy of my Enemy" DBA 3.0 Tournament
(must include at least ONE allied contingent in the force) Each game ends at 90 minutes. A tie is broken with the number of points. Points tie is broken with first blood. Award for total wins. Award for Best Painted Army. Booby Prize - First General Lost.
Rules: DBA 3.0
GM: Grace Keller
Players: 4 players - Winners from Semi-Finals
Length: 3 hours

9 AM
3:15 to Reno
Description: The 3:15 Train to Reno is stopping at the Small town of Jerkwater. A prisoner that needs to be put on that train, a silver shipment, and other events all occur in this sleepy little town. We will be using the Ruthless Rules which are free online.
Rules: Ruthless
GM: Pierre Martin
Players: 6
Length: 3 hours

9 AM
Flames of War Tournament
Description: 95 point Late War 
Rules: Flames of War 4th edition
GM: Richard Barnes
Players: 4+
Length: Three Rounds at 2.5 hours each

10 AM
BATTLE OF PYDNA
Description: COMMAND AND COLORS - Rome vs Macedon
Rules: Command and Colors
GM: Robert Dailey
Players: 2-6
Length: 4 hours

10 AM
Operation Epsom: Assault on Hill 112
Description: On the third day of Operation Epsom, the British forces break out of the Odom River bridgehead and race to capture the dominant heights of Hill 112 defended by elements of the 12th SS Hitlerjugend...and a gun line from the 1st battery, 53rd Luftwaffe Flak Regiment. WWII, 15mm. Rules will be taught.
Rules: Fireball Forward
GM: Greg Guth
Players: 4-6
Length: 5 hours

10 AM
Morning on McPherson’s Ridge
Description: On day 1 of Gettysburg, 2 CSA brigades assault the rolling hills outside the town as USA 1st Corps comes in. Regimental Fire and Fury is a medium complexity rule set that can be picked up in a few turns. Each player will control a brigade made of 3-5 regiments. Great ACW action.
Rules: Regimental Fire and Fury
GM: Stewart Blain
Players: 4
Length: 4

11 AM
Drums along the Platte River 1720
Description: Antonio Valverde y Cosío, governor of the Spanish colony of Nuevo México based in Santa Fe, ordered Villasur to capture French traders on the plains. Villasur left Santa Fe on June 16, 1720, leading an expedition that included 50 Presidio Soldiers (leather shirts), 80 Pueblo Native auxiliaries, a priest, a Spanish trader, and approximately 12 Apache guides, who were tribal enemies of the Pawnee. Scout leader José Naranjo a Hopi mestizo native led the way.

The expedition made its way northeast through Spanish crown territory and settlements now known as Colorado, Kansas, and Nebraska. In August, they made contact with the Pawnee and Otoe along the Platte and Loup rivers. Villasur made several attempts to negotiate with Indians in the area, using Francisco Sistaca, a Pawnee held as a slave, to translate. On August 13, Sistaca disappeared from camp. Villasur camped that night just south of the Loup–Platte confluence near present-day Columbus, Nebraska, nervous about the possibility of attack and the increasing number and belligerence of the Pawnee and Otoe Indians.
The next morning, while the Spanish slept the Pawnee and Otoes with the French Cour du bois allies attacked... Can you survive as the Spanish or will you celebrate your victory with Spanish scalps? 
Rules: TERRA INCOGNITA 2nd Edition 28mm
GM: Manny Granillo
Players: 2-4
Length: 3 hours

1 PM
First Battle of Tuyuti, May 24, 1866
Description: Sometimes referred to as "the South American Waterloo", this major battle of the Paraguayan War saw the Paraguayans launch numerous cavalry charges against the Brazilian infantry squares. 
Rules: Black Powder, 15mm
GM: Nick Stern
Players: 4-6
Length: 4 hours

6 PM
Escape from Upper New York
Description: During FIW, can you escape from Upper New York? French-friendly Natives and Canadian Militia are on the rampage. Can the Civilians make it out or are you the one to stop them?
Rules: Rebels and Patriots
GM: Brian Gutt
Players: 4-6
Length: 2-3 hours

6 PM
Operation Epsom: Riposte at Mouen, June 28th, 1944
Description: While the counterattack by Kampgruppe Frey did not sever the British salient, it did provide enough of a threat that the British felt compelled to launch their own riposte into the village of Mouen using the 10th Battalion of the Highland Light Infantry (HLI) supported by VIII Corps artillery assets. WWII, 15mm. Rules will be taught.
Rules: Fireball Forward
GM: Greg Guth
Players: 4-6
Length: 5 hours

6 PM
The Dawn Attack
Description: Opening shots of the Battle of Antietam. Tactical brigade level, homebrew. 10mm figures.
Rules: Home Brew
GM: Roger Mark
Players: Up to 10
Length: 6 hours

6PM
Ironclads off Corsica
Description: In 1891, an Italian invasion fleet is intercepted off Corsica by French warships. This is a what-if wargame between weird warships that never saw action - for good reason. We'll be playing "Fire When Ready" by David Manley, using 1/1250 scale ships, and extra smoke.
Rules: "Fire When Ready"
Rules: Fire When Ready
GM: Ix Nichols
Players: 2-8
Length: 4 hours





Vet-Con 2023 Date and Times

  Date and Times The Con will be at the Holiday Inn Express on Hwy 49 in Auburn, CA . Veteran's Day is Friday the 10th of November, henc...